Sunday, November 11, 2012

Daemons!

I got these new-on-sprue in a trade a while back.  Probably a year ago, by now.  I had intended to build a 1,000 point Chaos Daemons army as a project, but it fell apart for whatever reason.

Having dug them back up, I finally got around to painting them as enemies for my Rogue Trader campaign.



The thought occurs that I still don't know how to get images from my posts previewed in other people's blog rolls.  If you do, please let me know in the comments section below.



Khorne's magic number is eight, thus eight Bloodletters.  This was going to be the theme of the army.




A close-up shot of the squad leader.  The bigger the horns, the bigger the...  Sword...



Speaking of swords, here's a close-up of the squad leader's sword.



And a close-up of another daemon's sword.  I was going for a "cracked, char-blackened stone with lava pushing through, volcanic-type" look and I think I did a decent job for a table top quality model.



Here's a single of the icon bearer.  I didn't much care for the enormous icons that came with the boxed set, so I trimmed one of them down and stuck it on the bearer's pole.  This will ease transporting a model that's already pretty oblong.



Similar to the swords, I painted some crackling effects on the icon bearer's pole to show the daemon's grip eroding the physical material of the icon.

That's all for now.  I'll have a guest article up on Green Stuff Industries about editing your images for display in Photoshop on Monday, so please check that out along with the other great content available there.

All the best,
-Jordan

Thursday, November 1, 2012

Fortress of Redemption DIY Part 4

Hello again, 40K fans.  I'v managed to just about complete the main structure of the Fortress of Redemption DIY I've been working on.  About time, too!  Unfortunately, I haven't been able to update as my internet service went down because of hurricane Sandy here on the East coast.



I think I may have gone a bit too big this time around.  Oh well.  It'll make for an impressive centerpiece or a wonderful command structure for an upcoming game of Apocalypse I'm planning at my place.

More to come as I continue to work.

For the Emperor,
Jordan

Tuesday, October 23, 2012

Mercenary? I Prefer "Adventure Capitalist."

My regular role playing group have agreed to try out a system outside of the Wizards of the Coast D20 wheelhouse.  We've settled on Fantasy Flight Games's Rogue Trader, set in the Warhammer 40,000 universe.

While you don't really need miniatures to play the game, I'm a whore for the modelling and painting aspect of miniature wargames (no, really??).  So I decided to scratch build a representation of my crew's raider, the Frontier.


Green stuff and plasticard, baby.



A close up of the Rogue Trader dynasty's crest plastered on the prow of the ship.







I'm sure many hilarious stories will crop up over the course of our adventures in search of profit.  Lemme know if you guys are interested in some re-tellings in the comments section.

That's it for now.  Next time will be some updates on my table, Fortress of Redemption and other stuff.  Stay tuned!

Capitalism, ho!
-Jordan

Sunday, October 14, 2012

Leman Russ Demolisher

Taking a quick break from my Fortress of Redemption project to get some painting done for my 1,000 point Death Korps Engineer army.  After a few months of on-and-off work, I'm only three Chimeras away from having a fully painted army.

My most recent painted model is this Demolisher with some conversions.



Here's one with a better shot of the turret and tank commander.



I added a large plow/siege shield to the front of the tank to represent both a Dozer Blade and Extra Armor, should I choose to pay the points for it.  For ease of painting and points adjustment, the plow is magnetized.



The tank commander behind the heavy stubber was converted from a Death Korps Engineer head with green stuff additions to make him look like he belonged in the army.  For the respirator, I used a bit of plasticard tubing and a green stuff tube, made with the Green Stuff Industries SAW-020 Tentacle Maker.  




Last, a rear shot of the tank showing off the plasticard additions I made to turn the hull of the Demolisher into a Mars Alpha pattern tank.  I think it makes the tank just a little bit more imposing and sets it apart from the other tanks I will very likely be including in my army at some point.



Be sure to stay tuned for future updates to the Fortress of Redemption project as well as more pictures of my almost-but-not-quite completed Death Korps army.

Serving the Porpoise,
-Jordan

Tuesday, October 9, 2012

Fortress of Redemption DIY Part 3

Round Three...  BUILD!



Two silos simply wasn't enough for me.  And having them so close to the tower?  A greater architectural faux pas I simply cannot conceive!  Obviously, I won't be able to use this as a Fortification in regular games of 40K as it is without saying that at least one of the sections doesn't exist for game purposes, but that's what Apocalypse, Kill Team and Planetstrike are for.  That, and I could just have it as a center piece.



Man, I love the Photobucket app for my iPhone.  It makes doing build logs so much easier.  Because I don't think of taking pictures as a pain in the butt, it means I can do more of them, which means more frequent updates.




One of three silo-looking sections that will be at the end of each of the walk ways.  This building is turning out to be MASSIVE.  Progress has been very, very steady and I'm looking forward to completing it.  

I have a rule when it comes to scratch building, my "90/10 Rule."  90% of the model will be built in 10% of the total time needed for its completion.  The remaining 10% of the model, which is all of the little detail work that sets the model off and actually makes it worth looking at takes up 90% of your time spent.  As frustrating as it is, that last 10% of the model is what's going to pull rough shapes into a cohesive building, titan, tank or whatever that looks fantastic, so enjoy detailing your creation.  Or go insane doing it.  Whichever works better for you.

All the best,
-Jordan

Sunday, October 7, 2012

Fortress of Redemption DIY Part 2

Work progresses at a steady pace on the Fortress, or as the designer, Bugbait_NZ calls it, the Tower of Retribution.



One of the more intricate parts was the blast door at the front of the tower.  The internals are visible below:



The complete blast door below.



It's kind of difficult to see from this angle, but I've made another gap in the rear wall and will be adding a third walkway and bunker attached to the tower, for extra style.



That'll do it for this round of updates, be sure to stay tuned for future updates as this project progresses at an unprecedented pace, and be sure to listen to the Table Top Generals Podcast available on iTunes.  The next episode will be a first look at the new Chaos codex.

Enjoy your game, guys,
-Jordan

Friday, October 5, 2012

Fortress of Redemption DIY

The start of something beautiful.




Making sure all of the cuts in the template is tricky, but there's still some room for error.  Definitely not a beginner template, and I think making it out of thick cardstock was an error, but it was a lot cheaper than doing it in plasticard or Sintra would've been.  

My only issue is going to be finding something to coat it in to give it more rigidity and make it so I can spray paint it without the whole thing getting soggy like my cereal in the morning.  If anyone has any suggestions  please leave them in the comments section!



There's about enough room up top for an entire squad.  I chose the Veteran Guardsman with a plasma gun for this picture because I feel he pretty much sums up 6th edition, the same way his melta-toting squad mate represented 5th.

I'll have more as the days roll on,
-Jordan

Wednesday, October 3, 2012

Terrain Podcast and Fortress of Redemption Scratch Build

It's been a terrain-centric couple of weeks. I've spent a bit of time working on a few Aegis Defense Lines, a Skyshield Landing Platform, I'm in the process of building my own table, and even talked to Rich from Green Stuff Industries about it and how it plays into games of Warhammer 40,000!

 All of those things I mentioned above will be posted when I've made progress on any of them worth showing, but for now, I'm working on my own Fortress of Redemption.



 Many thanks to Warseer's BugBait_NZ for putting out this fantastic template.  The template is linked in the thread, towards the bottom of the page.

I'll be posting WIP photos as I build this monstrosity and make my own tweaks and additions to it.

All the best,
-Jordan.

Friday, September 14, 2012

Guest Photos: Zombie Corporation Marines

A series of photos of my good friend Scott's Zombie Corporation Marines, assembled from Mantic's Corporation Marines and Zombie models.  Enjoy!





Scott's personal favorite Zombie.  An awful lot of work went 
into this guy and it certainly shows.



Keep up the great work, Scott!



You rang?



A lot of work went into making this Zombie's clothing look
tattered, but it was well worth it!



Even a simple head swap gets the point across quite nicely!



Stay tuned for more of Scott's excellent models and terrain in the next few weeks.

-Jordan

Thursday, September 6, 2012

Rich Guest Stars on the Table Top Generals Podcast

Rich from Green Stuff Industries was kind enough to join me for episode 12 of the Table Top Generals podcast.  It was a real blast having him on and hopefully, he'll join us again for more of our shenanigans.

Be sure to check out Rich's blog and excellent green stuff tools at www.greenstuffindustries.blogspot.com.

Also be sure to find the Table Top Generals podcast on iTunes and at www.ttgpodcast.podbean.com.


Wednesday, September 5, 2012

Chimera

Hello again!  I've been getting a ton of hobby related stuff done, but have been posting very little of it.  That changes now.





My first of four Imperial Guard Chimera.  The only difference between this and many of my previous models is that I've started putting a thin coat of Testor's Dullcote on the models before I wash them.  This gives the wash a much more consistent look and helps it "absorb" into the layers of paint better.



A closeup of a custom heavy flamer bit I cast up in resin and have used on all of my Chimeras.  The hatch you see in the photo is also very likely cast, seeing as I need two of them for the converted transports and the kit only comes with one.



Every now and again, I find blogs or photo streams that feature "cinematic" wargaming photos and sought to replicate that in a small way here.  Once I actually get around to putting a table together I'll be able to take tons of great photos from a model's eye view.

Take care, guys,
-Jordan

Wednesday, August 22, 2012

Inquisitor in Terminator Armor Concept Art

This may end up being a model, it may not.  For now, here's a rough concept sketch of an Inquisitor that might or might not end up in a friend's Grey Knight army, the existence of which I can neither confirm nor deny.



All the best,
-Jordan

Monday, August 13, 2012

WIP Hydra Turret



Greetings once again, my dear blog followers.  For right now, I'm working on an Imperial Guard Hydra turret that's being built to be cast in resin.  Included here are some WIP shots of the completed turret before I cover it in silicone and put it under sixty PSI.




Best option, in my opinion for attaching templates to plasticard; rubber cement!  I'll upload the template when I'm satisfied with the results and clean it up a bit.  As you can see, it's a jumbled disaster.  I also need to design and add the section that actually attaches to the chimera hull to the template.  All in due time!



WIP shot of the main body of the turret.  A punch and die set is your friend if you plan on doing scratch building with any regularity.



A rough shot of the rear of the turret, featuring what I imagine is an ammo hopper.  At this stage, much of the model needs to be filed flush with the remaining parts and smoothed so it looks like a coherent piece.  Gaps will also be filled.



Lastly, a shot of the turret and the lone gun that will be copied multiple times over, along with some PIP Death Korps Engineers, featured last week.  That ring on the side of the turret is where a half-inch magnet will go on the cast piece and will support the Hydra Autocannons.  

That's all for today, folks.  If you have any questions or comments, don't hold back and post them below.

Enjoy the game,
-Jordan

Wednesday, August 8, 2012

Death Korps of Krieg, Incoming!


Death Korps Engineer

Despite working like a dog recently and not having terribly much time to do so, I've actually gotten quite a lot of hobbying done.  Displayed for you, dear readers, is the first of four Death Korps Engineer squads for my 1,000 point Imperial Guard army.


The entire squad.  Click for a larger image.

I find that unless I post a picture as the first part of the blog post, no image shows up on the "Blogs I'm Following" widget via Blogger.


Engineer Sergeant

A red stripe was added to his right shoulder pad to indicate that he's running the show.  Knowing which guy is in charge has become more important than ever in Warhammer 40,000's 6th edition.  Otherwise, he's identical to the rest of his squad-mates. 


Heavy Flamer

Heavy flamers are always a great asset to Imperial Guard Veteran squads, and the heavy flamer bit comes from the Death Korps Grenadier heavy flamer team kit.  These may end up getting dropped from one or two squads in favor of triple plasma guns, though.  Gotta love those new Rapid Fire rules and all five of those fire points on a Chimera!


Meltagunner

The ubiquitous meltagun.  I decided to take off the strap that came with each of these weapons.  None of them went on quite right.  Before I add my first coat of gloss varnish, I'll probably re-wash the barrel of the weapon with The Army Painter's Dark Tone ink (which is amazing, by the way).

Well, that's all for now.  I'm happy I finally got my photo set-up working again and can take pictures worth posting!  Happy hobbying, folks, and enjoy your game.

-Jordan

Thursday, August 2, 2012

Avenger Strike Fighter 99% Complete


At this point, I'd be perfectly comfortable calling this model finished, but I've still got a bit more work left on it.  I plan to add some water-slide decals, then do a tiny bit of weathering over that.  

The paint job is pretty darn simple overall.  I also had the opportunity to use some weathering powders from Vallejo, which when used in a similar fashion to drybrushing, add a very impressive carbon scoring effect.  Though I may have gone overboard on this one.  I'll leave that to you.

Stay tuned, I'll have a long blog post about building and painting this guy next Monday, along with the Table Top Generals podcast available at the podcast's website (here: ttgpodcast.podbean.com/), then Tuesday on iTunes.

Enjoy your games, guys,
-Jordan