Friday, December 24, 2010

Merry Christmas, All

Merry Christmas, and God bless us, everyone.

-Jordan

Friday, December 10, 2010

Red Scorpions: Off to a Great Start

Greetings, one and all. With a very kind gift from a dear friend of mine, both Rhinos are done for my 500 pts list. I've also painted up the magnetized marine from a previous post to cement the color scheme, and given him a base I'm quite happy with. Pictures follow, please enjoy!


Red Scorpions Battle Brother


Side View


This Astartes has earned his Terminator Honours
and displays that fact on his shoulder pad


The same Astartes with a flamer


The base is designed to look like rubble,
strewn over a marble floor.

I really dig the way this marine came out, especially his base. Although I'm not yet familiar with Forge World's redone fluff about the Battle of the Palace of Thorns (the final showdown between loyalist Astartes and Lugft Huron, Tyrant of Badab), I designed the bases of my Red Scorpions to look like they were fighting inside a ruined palace or cathedral, with nice marble flooring, etc.

Here's a couple photographs of the Rhino I did up for the list.


Red Scorpions Rhino. This vehicle belongs to the
Chapter's second company


Side View. Someone has written a litany of protection
on this Rhino's side door


Top View. An Imperial Aquila sits atop the company marking


A Red Scorpion disembarks from his transport

There wasn't a whole lot more than what's in the instruction pamphlet that went into this particular vehicle. I made sure not to glue fast the top hatch, just in case I want to run it as a second Razorback one day when I have the bits to to so. One thing that I did do differently was to magnetize the storm bolter (that I'm not sure whether or not comes standard with the vehicle, seeing as I'm given the option for a stormbolter for 10 points. Does this mean I can have two?), pictures of the magnetized areas and an explanation follow.


Automated storm bolter


A storm bolter sits atop a rhino, disconnected

I did this one pretty much last minute before I went to class. This consists of the slotting you see above with a 1/16" magnet in the center of the cross, and a magnet of the same size on the storm bolter mounting. Just drill your hole, check your polarities, and slide the magnet in.


A Red Scorpions Razorback, armed with
a twin-linked Heavy Bolter


Front view. This vehicle also belongs to the
Red Scorpions second company


This Razorback's Heavy Bolters track an elevated enemy


Razorbacks can also be armed with twin linked Lascannons


A Red Scorpion advances, covered by his Razorback


Rhino/Razorback kit with all of its interchangeable parts.
Many of the parts are magnetized


Close-up of the Razorback turret's parts

Magnetizing the Razorback was done with great help from Oni. He's got a bunch of tutorials for magnetizing the crap out of Space Marine vehicles. Be sure to check them out.

Painting all of the above models was pretty simple, but despite the simplicity, I spent a ton of time on each model. I used Krylon dark grey primer to base coat the models. After that, came the mustard yellow, for which I used Iyaden Darksun foundation paint from GW. Next came Chaos Black, then Chainmail. Optics and the details thereof were done in Mechrite Red and Macharius Solar Orange foundation paints, with a spot of Skull White to simulate light glinting from the glass of the optic. And of course, who can forget about the finishing step of applying Testor's Dullcote matt varnish.

Whew! That was a long post. I hope you all enjoy the photos. As always, if you have any questions or comments, feel free to use the box below. I'll leave you with a group shot of all the models featured in today's post.



All the best,
-Jordan


+++EDIT+++
Now that I actually understand the rules for Rhinos, I've had to do a bit of modification to the models. A hatch got removed from each of the two vehicles. The Rhino without a storm bolter slot got the appropriate bits and magnets, and the Rhino that had a storm bolter slot already got a different hatch, seeing as I used the other one for the other Rhino (if that makes any sense).

The condensed version: Both vehicles can now have magnetized storm bolters.

Wednesday, December 8, 2010

Magnetized Space Marine Weapons

Something to try for all of you Space Marine players. Working on the Red Scorpions project, and certainly not wanting to spend more than I absolutely had to, I came up with the idea of magnetizing everything I could ever even think of swapping on all of the models. Here's the result of my toying with pin-vices and magnets.




Looks like your standard, bolter-armed, poorly photographed Astartes, right? Well, in the photo below, he's got himself a flamer. Emperor's teeth! How did that happen!? Was it forgotten tech-lore from a bygone age? A new piece of holy STC equipment?



Nonsense! Magnets are the key!



This conversion's easy, just grab some 1/16" x 1/32" magnets and a pin-vise with a 1/16" drill bit. Assemble your space marine as normal, but leave off the weapons. Now, drill a hole in the top of your marine's hand and another hole where you cut off the bolter's grip. After checking your polarities, stick your magnets in, then you're good to go. If you look closely at the photo, you can see where I put the magnets.

I say again, CHECK YOUR POLARITIES! You'll learn to do so the hard way if you don't check 'em before-hand.

I like to drill my holes a bit deeper than 1/32" and get the magnet a bit lower than flush. That way the weapons sit flush with the hand. Be careful drilling out the holes for the magnets. You've got a bit of wiggle room on the hand, but not too terribly much on the bolter, and it's very easy to screw up.

I'll have a real, not "I did this in 10 minutes" tutorial up sometime later in the month, most likely after my Forge World order comes in so I can actually start work on my marines.

As always, all the best,
-Jordan

Tuesday, December 7, 2010

Red Scorpions Color Scheme Test

Hello again, folks! When I checked out FROM THE WARP today, I was very surprised to find a link to my blog on the Tuesday Top 10. Needless to say, I was massively humbled to be included in what I consider to be an honor roll of talent within the Warhammer blogging community. Many, many thanks to Ryan and the rest of the crew from the FTW Blog!

Dakka-con is coming up at the end of January, and the event is taking place at Showcase Comics in Media, PA. One of the events I'm interested in is the 500 pts 40k tournament taking place on the 22nd. Forge World rules are generally frowned upon at organized events, so the Elysians will be spending the day at home. This, however, gives me an excuse to start a new project: Red Scorpions.

The list I'll be bringing to the tournament will be something along the lines of two Tactical squads, two transports (either rhinos or razorbacks, depending on how many points I've got to work with) and a land speeder to contest those objectives last minute.

Here's a photo of an Assault on Black Reach marine I painted up to test out the Red scorpions color scheme.


A Red Scorpion marine with Missile Launcher

I'm not terribly proud of this miniature, but he served his purpose. A friend of mine gave me this mini to work on, but he primed it red before-hand. It's tough to go over bright red primer, and even tougher to get into all the nooks and crannies without blotting out fine detail, especially with Krylon grey primer. I think I'll have to get some Adeptus Battlegrey foundation paint; to me the Codex Grey looks a bit too bright against the grey primer. Otherwise, I like the colors. I'll have to work on my Space Marine eye techniques, though. The Blood Red color doesn't really cover (anything) quite as well as I like, so I'll be picking up some Mechrite Red foundation paint.

Take care, all,
-Jordan

Tuesday, November 30, 2010

Imperial Navy Thunderbolt Fighter

Hello again, readers.

I find myself in a strange place. I've got a bunch of ideas that deserve to come to fruition and things that need to be worked on. However, I don't yet have the resources to work on any of them. To that end, I've been working on my older, unfinished projects. The plan for my table, that I've referenced before, is to make an Imperial airfield in the desert (I would say "desert planet," but this isn't Star Wars).

I have a Thunderbolt fighter from Forge World that's been sitting around with an old (bad) paint job. So, I put down a fresh coat of paint to get it ready to serve as a nice piece of terrain for my table, at least until the next Apocalypse game. Photos follow. Enjoy!


Imperial Navy Thunderbolt Fighter


Side view


Rear view



Top view


I went for a pretty plain color scheme for the Thunderbolt. Seeing as my Elysians are a freshly recruited unit with new equipment, I decided to paint this fighter in a similar vein. Very lightly used, well maintained, just arrived in-theater. That, and the light grey will match the terrain I'll be building for my table, and contrast with the desert yellow.


Head-on view. Note the missiles hanging from the wings

Seeing a golden opportunity to use power tools, I drilled out 1/8th inch holes in the missile mounts on the underside of the fighter and stuck magnets in them. I did the same to some Hellstrike missiles that came with the Valkyrie kit and stuck 'em on the underside of the wing.

I managed to loose the landing gear to this model (either I lost them or they didn't ship with the model, I can't remember which), so I scratch-built a pair of landing skids and magnetized them to the bottom the model. You can see the skids in a couple of the pictures if you look hard enough.


Close-up view of the nose weapons. Thunderbolt fighters arearmed with twin linked lascannons, and a pair of twin linked autocannons, standard


This Thunderbolt is part of the 1225th Imperial Navy Fighter Wing

The details, numbers and stripe, on the wings were done with tape. Too easy. As I'm sure you could've guessed, I'm happy with the way this one turned out. Otherwise, I wouldn't have posted it! The painting didn't take long at all, just a grey undercoat and some weathering with GW's Codex Grey paint makes up the bulk of the fighter. A black wash was put in all of the gaps between armor plates to add depth and just a hint of wear to make it look like it's actually flown.

Happy hobbying,
-Jordan

Wednesday, November 24, 2010

Happy Thanksgiving


I don't think I could ever measure up to George Washington in terms of oration, so I'll quote him in regards to Thanksgiving:

Whereas it is the duty of all nations to acknowledge the providence of Almighty God, to obey His will, to be grateful for His benefits, and humbly to implore His protection and favor; and Whereas both Houses of Congress have, by their joint committee, requested me to "recommend to the people of the United States a day of public thanksgiving and prayer, to be observed by acknowledging with grateful hearts the many and signal favors of Almighty God, especially by affording them an opportunity peaceably to establish a form of government for their safety and happiness:"

Now, therefore, I do recommend and assign Thursday, the 26th day of November next, to be devoted by the people of these States to the service of that great and glorious Being who is the beneficent author of all the good that was, that is, or that will be; that we may then all unite in rendering unto Him our sincere and humble thanks for His kind care and protection of the people of this country previous to their becoming a nation; for the signal and manifold mercies and the favorable interpositions of His providence in the course and conclusion of the late war; for the great degree of tranquility, union, and plenty which we have since enjoyed; for the peaceable and rational manner in which we have been enable to establish constitutions of government for our safety and happiness, and particularly the national one now lately instituted for the civil and religious liberty with which we are blessed, and the means we have of acquiring and diffusing useful knowledge; and, in general, for all the great and various favors which He has been pleased to confer upon us.

And also that we may then unite in most humbly offering our prayers and supplications to the great Lord and Ruler of Nations and beseech Him to pardon our national and other transgressions; to enable us all, whether in public or private stations, to perform our several and relative duties properly and punctually; to render our National Government a blessing to all the people by constantly being a Government of wise, just, and constitutional laws, discreetly and faithfully executed and obeyed; to protect and guide all sovereigns and nations (especially such as have shown kindness to us), and to bless them with good governments, peace, and concord; to promote the knowledge and practice of true religion and virtue, and the increase of science among them and us; and, generally to grant unto all mankind such a degree of temporal prosperity as He alone knows to be best.

Given under my hand, at the city of New York, the 3d day of October, A.D. 1789.

G. Washington


Happy Thankgiving, all the best and God bless,
-Jordan

Sagitta Air Defense Battery

Hello again, quick blog update before Thanksgiving. I scratch-built the following model over the course of about an hour to serve as one of my objectives for my Elysian army. I figured since they're airborne, they'd probably be fighting for control of an air defense network or something similar. That, and it seems like nobody else has done anything like that. I also got a bit inspired and put together an Apocalypse data sheet for an automated air defense battery. Enjoy the photo and datasheet below.


Command platform
Sagitta Air Defense Command Platform



SADB datasheet
Click the above image for the full-
sized Apocalypse datasheet

I'll probably be posting a bit more after the holiday weekend. All the best to everyone out there.
-Jordan

Sunday, November 21, 2010

Blood Angels Second Company Captain

A good friend of mine recently started playing Blood Angels. After a bit of trepidation about which list he wanted to play (razorback lascannon spam, death company spam, etc), he settled on a pretty balanced list with four full tactical squads, three Baal preadators and a mix bag of special units to fill in the gaps. It's a great list that's served him well.

Usually, one of the beastly Blood Angel special characters would serve as his HQ, although recently we've been mixing it up by playing some games with points less than the Imperial-standard 2,000. My dear hombre is of the opinion that named characters break the spirit of smaller games (and I must say, I agree with the sentiment) and as such wanted a regular company Captain.

Being the generous person I am, and by that I mean needing something else to work on, I asked if I could be the one to build and paint his Captain. For whatever reason, he really likes my work and agreed. Pictured below is the model completed in all of its photographed glory. Happy Kwanzaa, C-Rams.


Blood Angels Second Company Captain
Captain of the Blood Angels' Second Company


Side view
Side View. Note the Second Company
iconography on the shoulder pad


Other side view
A view of the Captain's bionic replacement arm,
Chapter icon and plasma pistol


rear view
Rear view. This captain chooses
to leave his cloak unadorned

This particular captain was built out of a mix of the new Death Company kit and the plastic Space Marine Commander kit. It's a simple conversion, the only real work I had to do was replacing the sword hand attached to the bionic arm with a plasma pistol.

I broke from my usual style of painting and really tried to make the details stand out. It wasn't hard, considering how Throne-damned many of them there are on the model. The Citadel silver-colored metallic paints are great, but the gold is a real pain in the butt. I had to do at least three coats to cover up the red primer. The wash on the model is spot applied instead of simply brushing over the entire thing. After that, I picked out some of the red raised areas with a light coat of orange paint. I wasn't sure how detailed I wanted to get with the head. I figured I'd stop at getting the teeth and whites of the eyes painted up (I honestly don't think I can make pupils look good, no matter how hard I try).

I like the way this model came out, and hopefully my friend will as well.
-Jordan

Thursday, November 18, 2010

Planetstrike Auto-defense Photos

A recent, ahem, membership issue has left our club short one Realm of Battle board, but up several dozen pieces of Games Workshop terrain. Having it sit at the local hobby store half-assembled and primed wouldn't do, so I decided to take it home with me and get it ready for the table top, instead of doing responsible things like working on my army.

So far, I've got everything assembled the way I want it, and am making progress on it, albeit at a snail's pace (like everything else). Following are some photos of a pair of auto-defenses included in the Planetstrike sets.


auto-defenses
Imperial Auto-defense weapons


Orbital lascannon
Anti-aircraft lascannon


Orbital lascannon side view
Side view

To me, the auto-defense lascannons don't look like they can reach out and touch someone at 96 inches. To this end, I lengthened the barrel with some Evergreen plastic tubing and other bits.


Quad autocannon
Quad-barrel autocannon


Quad autocannon three-quarters view
The cannon targets an enemy flyer

The paint scheme is easy, just prime gray, pick out a detail or two and get some wash in the recesses. I think it serves the purpose.

-Jordan

Wednesday, November 17, 2010

Zuzzy Terrain Mats

Greetings, one and all. I haven't been posting lately, and for that I apologize, but then again, I haven't been doing anything hobby related, either. But enough about me.

Recently, Oni introduced me to Zuzzy Miniatures Terra-Flex (tm) Flexible Terrain System mats. The full name's quite a mouthful, so I just call them "Zuzzy mats." My gaming group plays in the back of our local HobbyTown USA, and over the year or so we've been gaming there, we've accumulated a lot of... well, crap. In an effort to minimize the space we use (for free, mad props to the owner), we've been selling off our bulky GW Realm of Battle boards and getting rid of most of our excess terrain.

The latex rubber Zuzzy mats don't take up much room when rolled up, so we decided to try them out. Zuzzy offers multiple sizes of their mats, all the way up to 4'x6'. They also offer a 3"x6" sample size for 1.50$, with free shipping. Pictured below is my work on a sample size mat, along with my process of working on it and my thoughts.


Unpainted Zuzzy
A 3"x6" sample-sized Zuzzy mat

I ordered the "Broken Blacktop" texture, figuring I could just paint it differently and get a nice-looking desert mat. Like just about everything else in the hobby, the mats come unpainted (you can order them pre-painted, but where's the fun in that?). The full sized mats come rolled, almost like wrapping paper. The texture is great; I didn't notice any little bits flaking off, which speaks volumes about the quality. The mats are a bit on thin side, but they're pretty strong. Latex rubber has a tendency to warp a bit if left draped or bent, so I think it's best to keep it flat or loosely rolled.


Zuzzy primed
Zuzzy mat primed with Army Painter's Skeleton Bone colored primer

Have I mentioned I love Army Painter's colored spray primers? If not, I'll say it now. I love Army Painter's colored spray primers. I think they're one of the greatest things to ever happen to the hobby. I gave the mat a solid coat of Skeleton Bone primer, and let it dry. The mat took the paint very well, which is surprising, considering the thing is rubber.


Zuzzy painted
A fully painted battle mat

After laying down the primer and letting it dry, I washed the mat with some watered-down Gryphonne sepia Citadel wash. This added a bit of depth and color variation to the mat. After letting that dry throughly, I drybrushed on a bit of GW's bleached bone to make the texture really pop. To finish up, I sprayed the mat with some of Testor's Dull Cote matte varnish.

Doing a 4'x6' mat is going to be a real chore with the above-mentioned technique. For that particular project, I may invest in an inexpensive airbrush and some Army Painter Quickshade.


Zuzzy mat with model
Completed mat with a model on it

After the whole thing dried, the acrylic paint sounded like it was cracking just a bit, but there wasn't any visible damage. Once you "exercise" the mat by bending and rolling it (carefully!), you've got yourself a completed mat. I wouldn't recommended trying to stretch it. I haven't tried that yet, but I imagine this would crack the paint and cause it to flake off. The mat can be stored by rolling, and is only a bit bigger than a collapsed umbrella. My club is planning on using postage tubes or something similar.

Overall, I am very impressed with this product. If the full mats are anything like the sample, then Zuzzy has got themselves a customer in me.


As always, happy hobbying,
-Jordan

Thursday, October 28, 2010

Building a Warlord Titan

Hello again. For the past couple of years (on and off, obviously), I've been working on a Warlord Titan. I've been taking the odd photo here and there (not quite enough for the blog just yet), but I did just finish the head today. I figured I'd share.

Warlord Titan head
Head of a Warlord Titan

I designed the titan after the "Lucius" pattern from the Epic 40,000 range. I also decided to add a couple of extra details like you'd see on the Mars pattern warhound and reaver titans from Forge World. The head sits at about 3.5" and is made from plasticard, with smoothed portions on the jowls and head portions done in Bondo auto-body filler.

Comments are more than welcome, as always. What do you think of the color scheme?

-Jordan

Tuesday, October 26, 2010

Elysian Army List

At the suggestion of Admiral Drax, I've posted my 2,000 points list for my Elysian army, along with how the army is designed to work and personal commentary. Enjoy!


Elysian Captain
Alpha Company Captain
"Archangel"

I've always been a huge fan of doing things the way they "should" be done. Horde Death Korps, foot-slogging Death Guard, 36" tall Warlord Titan; you get the idea. When I saw the table of organization and equipment for the Elysian 23rd regiment in the back of Imperial Armour 3, I thought to myself "now that would make a great army!" The list is designed to represent that TO&E in addition to being a competitive and reasonably well-balanced force on the table top.

HQ
Company Command Squad 97
+Bolt pistol
+Power weapon
+Melta gun
+Homing beacon
+Krak grenades
+Melta bombs


TROOPS
Infantry Platoon 1 469
Platoon Command Squad 67
+Bolt pistol
+Power weapon
+Plasmagun
+Melta bombs

Infantry Squad 103
+Aux. grenade launcher
+Plasma gun
+Demolition charge
+Melta bombs

Infantry Squad 103
+Aux. grenade launcher
+Plasma gun
+Demolition charge
+Melta bombs

Infantry Squad 98
+Aux. grenade launcher
+Melta gun
+Demolition charge
+Melta bombs

Infantry Squad 98
+Aux. grenade launcher
+Melta gun
+Demolition charge
+Melta bombs
Infantry Platoon 2 469
Platoon Command Squad 67
+Bolt pistol
+Power weapon
+Plasmagun
+Melta bombs

Infantry Squad 103
+Aux. grenade launcher
+Plasma gun
+Demolition charge
+Melta bombs

Infantry Squad 103
+Aux. grenade launcher
+Plasma gun
+Demolition charge
+Melta bombs

Infantry Squad 98
+Aux. grenade launcher
+Melta gun
+Demolition charge
+Melta bombs

Infantry Squad 98
+Aux. grenade launcher
+Melta gun
+Demolition charge
+Melta bombs

Infantry Platoon 3 469
Platoon Command Squad 67
+Bolt pistol
+Power weapon
+Plasmagun
+Melta bombs

Infantry Squad 103
+Aux. grenade launcher
+Plasma gun
+Demolition charge
+Melta bombs

Infantry Squad 103
+Aux. grenade launcher
+Plasma gun
+Demolition charge
+Melta bombs

Infantry Squad 98
+Aux. grenade launcher
+Melta gun
+Demolition charge
+Melta bombs

Infantry Squad 98
+Aux. grenade launcher
+Melta gun
+Demolition charge
+Melta bombs


HEAVY
Vulture Gunship 165
+T/L Punisher cannon
+Flare/chaff launcher

Vulture Gunship 165
+T/L Punisher cannon
+Flare/chaff launcher

Vulture Gunship 165
+T/L Punisher cannon
+Flare/chaff launcher


In total, the list actually adds up to 1999 points.

Starting with the requisite HQ choice, I took a Company Command Squad for just that reason: I had to. Thanks to Robin Cruddace, HQ options for the Imperial Guard are more useful and less of a point-sink as they were in editions past. The ability to issue orders is nice, but with how scattered about a drop troops list gets, that perk usually just ends up going to waste. When I roll for reserves second turn, my HQ is always the first thing I put down (mostly because commanders having their boots on the ground first is super fluffy) and roll scatter for. I stick him right next to a big enemy vehicle like a Land Raider or expensive Russ variant, order his squad to "Bring it Down!" and roll up the lone melta shot to which I have access. Usually, my Captain blows something up, but doesn't ever see the end of a battle...Sorry, Sir!

Troops are something I love. To be honest, I don't feel comfortable with fewer than 100 infantry models on the table. This is the reason I have three infantry platoons, which means a whopping 15 scoring units. Not only do they give me a lot of strength to spread around the table, each squad is equipped to do maximum damage. In every squad, there's a demo charge (Str8 AP2, Assault 1, 5" Blast, One Shot) and a special weapon, either a melta gun or plasma gun to crack open armor and transports. Additionally, Sergeants have under-slung krak grenade launchers and melta bombs. If I could stick more special weapons and a demo charge in the platoon command squad, believe you me, I would.

What I like to do with the infantry platoons, if I can, is to drop in 2 platoons as early in the game as my reserve rolling will allow to break open enemy transports and armor and make way for the Vulture Gunships to eliminate the infantry. I like to hold the third platoon in reserves as late as I can. This lets me bring in 45 extra bases into the battle after most of the hard fighting is done in order to claim or contest as many objectives as I can, last minute.

The Vulture Gunship is just about the only worthwhile heavy support choice in Imperial Armor 8's Elysian drop troops 'dex. Everything else is either silly (in the case of a squad of tarantula sentry guns) or plainly illegal for regular games of 40k (the Imperial Navy support options come to mind). I chose to arm them with twin-linked punisher cannons. 20 shots, re-rolling misses makes for a lot of hurtin' on just about any opponent that isn't above T5 and helps mitigate my sometimes awful luck when it comes time to roll the dice. 24" range is a bit rough, but the ability to deep strike makes up for that minor shortcoming. The flare/chaff launchers let me make my opponent re-roll "immobilized" results on the damage table, which is useful, if only because I don't have anywhere else to spend 30 points productively.

Ideally, the vultures come in late game. Having 2 or sometimes 3 death-spitting gun platforms showing up just about wherever I want them makes for a hell of a time for my opponent. Their main purpose is to hang back and rip enemy infantry to shreds. In the case of MEQ, it forces marine boys of all stripes to take a bunch of armor saves. The punisher cannons are also pretty useful for hitting armor 10 (armor 11, too, if you're feeling really lucky), if they don't have anything better to shoot at.

I built a list specifically to beat a Tyranid player (a very good friend of mine) that features vultures with twin-linked rocket launchers and hunter killer missiles. Certainly useful for ignoring the big bug's armor save of 3+. I haven't had the chance to play him yet, but the variant list throws the deep striking tactics for a loop. As they say, "adjust fire and move on, hooah."

This army is definitely fun to play. It makes for a very unpredictable game. With demo charges in every squad, my list has become the bane of MEQ players where I play. Hordes, I have some trouble with and the only other IG player at my club has beaten me soundly every time we've played (although I'm pretty sure his chimeras are blessed by the devil).

The list is definitely a strong one. I find that my biggest weakness is the dice rolling, especially the scatter dice. That tiny little cube is the linchpin of my entire strategy and army mechanic. If that bugger ends up mad at me for the day, there's nothing I can do about it but try not to cry too much as I take it up my fourth point of contact. More than one of my matches has been foiled by some lousy scattering throughout the entire game, putting me less than an inch out of range for a great melta shot or demo charge toss. Let's also remember the fallen troops who have been made victims of their own demo charge scattering back onto them.

On the whole, I really love my army. I love the way it operates, and even when I loose, I usually give my opponent a game to remember. This army is definitely for players who like taking risks and living on the edge. After all, if you're not living on the edge, you're taking up too much room!


Anyway, I hope you enjoyed reading my tirade about my army.

Until next time,
Jordan

Sunday, October 24, 2010

Elysian 907th, WIP

This is a long time in coming. About two years ago, I started working on an Elysian Drop Troop army. I bought just about all the models at once (a look at the FAQ for IA:8 tells me I still have to replace some special weapons with lasgunners). Only recently have I started really disciplining myself and getting the army in any semblance of a playable shape.

Seen here are some pictures of the Elysian 907th Airborne Regiment, A company "Archangels." Their motto is "Into Hell!"

The concept behind the army was to make an Elysian army to match the TO&E from the back of Imperial Armour 3, where the Elysians first featured. I imagined the army being freshly founded and sent to war, doing their organization strictly by the numbers because of their collective practical inexperience.


Platoon command squad
Elysian Platoon Command Squad


Lieutenant
1st Platoon's junior officer (Lieutenant)
Elysian regiments often use helmet stripes
to denote officers, both commissioned and otherwise.


Plasma gunner
Plasma gunner
Although unstable and potentially deadly to
the user, plasma guns are excellent for destroying
lightly armored transports.


Vox caster
Vox caster
This trooper carries his platoon's vox caster,
enabling his commanding officer to stay in
contact with the rest of the squads in the platoon
and effectively issue orders.

For an Imperial Guard player, command squads are a lot of fun to do. Officers have access to better, more ornate weaponry and equipment, which makes conversions an absolute blast. These guys, however, were done up just like the rest of the army, largely due to a lack of customization opportunities offered by Forge World's Elysian range. There are a couple Cadian IG bits floating around the army, but most of the time, because of GW's "heroic" scale, the accessories look enormous on the drop troops.

Vox casters used to be something neat to take. Back in 4th edition, a vox caster used to enable guard players to bounce their Commander's leadership stat (usually Ld 9) all over the table. Now, they just give you a re-roll for failed Orders checks within the issuing officer's (or character's) command radius. It's not a bad option, but I can't really justify spending that extra 5 points per squad on something I'm never going to use. Unfortunately, I had built and primed almost all of my drop troops before the new codex came out in Imperial Armour 8 and don't feel like having to rework and repaint two dozen extremely fragile resin models.


Infantry Squad
Elysian Drop Infantry Squad
Infantry squads form the backbone of Elysian airborne regiments.


Elysian sergeant
Squad Sergeant
Elysian sergeants are responsible for leading an infantry
squad into and out of battle. They often carry special equipment
like single-shot grenade launchers and melta bombs.


Sergeant stripe
Note the red stripe. This sergeant has earned
veteran status. Criteria for veteran status varies from
regiment to regiment (number of jumps, kills,
years in service, etc).


Elysian plasma gunner
Infantry squads benefit greatly from
the firepower of a special weapon.


squad voxcaster
Infantry squads have vox specialists to
remain in contact with their commanding
officer. This vox unit is compact and
well suited to airborne missions.


Demo charge
This trooper carries a demolition charge.
"Demo charges," as they are often called, are shaped
high-explosives capable of ripping even the toughest-
armored troops to shreds.

Although rare and reserved for explosives specialists in regiments
originating elsewhere in the Imperium, demolition charges are
quite common and necessary in Elysian regiments, due in
large part to their lack of armored support.

Working on the infantry squads was fun for all of 20 minutes. After a while, working with fiddly little resin bits over and over again will wear on anyone. Forge Worlds infamous quality control (rather, the lack thereof) reared its ugly head more than once during the process, and I had to do an Imperial ton of filing, green stuff work and redo more than a dozen lasgun barrels. All things considered, I'm very proud of the result, and seeing 90% of the army fully assembled and laid out is an extremely rewarding sight. I can't wait to get the rest of the company done.

Painting the models wasn't nearly as frustrating, thankfully. I tested out a bunch of color schemes, and once I found one I really liked, I spent a lot (too much) time and money trying to make the process as painless and simple as possible. In the end, the process goes like this for every single model in the army, including vehicles:

i/ Prime the models with Army Painter's Skeleton Bone primer.

ii/ Paint the armor plates, boots and straps with GW's Graveyard Earth.

iii/ Paint the lasguns, other weapons and visors in Chaos Black.

iv/ Paint the hoses and other appropriate bits in Chainmail.

v/ Repeat steps iii then ii to clean up any mistakes you may have made.

vi/ Clean up the model with Bleached Bone.

vii/ Wash the entire model with Devlan Mud.

viii/ Do up the base with Graveyard Earth and flock with sand.

ix/ Varnish with Testor's Dullcote.


Vulture
Vulture Gunship
Vultures can be armed with a wide array of weaponry, from armor busting rockets and racks of missiles, to the fearsome punisher gatling cannon. Everything the vulture gunship sacrifices in armor and durability, it makes up for tenfold in mobility and versatility.

The Vulture Gunships got done up the same way as the rest of the army. In keeping with the "freshly founded" concept, I decided not to embellish any of the regiment's aircraft. The model is assembled just like the instructions say, the only exception being that I magnetized all of the weapons mounts (including the nose-mounted heavy bolter). Unfortunately, I didn't take any pictures of the magnetized mounts or weapons; I'll have to do that for next time.

All told, the list consists of the requisite 5-man senior command squad, four platoons of one command squad and four infantry squads apiece, and three Vulture gunships for 2500pts games. To play 2000pts games, I just drop one of the infantry platoons.

As always, I hope you enjoyed the photos and explanations.
For the Emperor,
Jordan